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Factorio refinery to chemical plant ratio

WebAug 9, 2024 · Good ratio of pumpjacks to oil refineries to chemical plants for … Similar Meaning: “Factorio how many pump jacks per refinery” Other search quires: Other references: whats the best ratio for oil refinery to chemical plant when … Oil Refinery Question : r/factorio – Reddit. Same Topic: Factorio how many pump jacks per refinery Web0.15 Oil Production In the orange cells, input the number of refineries you're thinking of building. See how many crackers you need to avoid excess heavy or light fluids from backing up (green area). See how much excess heavy and light fluids per second you'll get if an extra refinery is added ...

Refinery Oil Refinement Ratios for Chemical Plants : r/factorio

WebJun 30, 2024 · You need oil processing to use: Basic Oil Processing, Chemical Plant, Lubricant, Oil Refinery, Pumpjack, and Solid Fuel from … WebJul 6, 2016 · The ratios: 4 refineries with advanced oil processing to 1 chemical plant that produces lubricant or 1 chemical plant that produces flame thrower ammo or 1 chemical plant that converts heavy to light oil to 7 chemical plants that convert light oil to petroleum gas. The wiring Since it's a fairly complex wiring I try to keep it simple. mega millions tickets sold by state https://theyocumfamily.com

Oil Refinery and Chemical Plant Plastic Setup [Factorio #10]

Web8 refineries, 4 heavy oil cracking, 10 light oil cracking, 4 lubricant. Add productivity and beacons when possible, and more plants if cracking isn't balancing tanks fast enough. More refineries if you got crude oil to spare … There are various recipes that can be used to process crude oil into its fractions. Its fraction (heavy oil, light oil and petroleum gas) can also be cracked into each other. Their recipes and technology requirements can be seen below. See more Pumpjacks need to be placed on top of the middle of the oil well, which is highlighted with a green box when the pumpjack is held. Pumpjacks produce a certain amount of Crude oilper second, shown on the right, at the bottom of … See more namibia rugby team

r/factorio - Perfect ratios and size optimized refinery for only ...

Category:The Complete Guide to Oil Processing in Factorio Factorio

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Factorio refinery to chemical plant ratio

Pumpjack - Factorio Wiki

WebMay 30, 2015 · The ratio depends exclusively on what you wand to do with your factory. ... Somewhere around 1 refinery to .3 heavy cracking to .75 light cracking I find. I often use a small pump and tank to store a full tank of heavy and light, just in case I want it for something. ... 2 Sulfur Chemical Plants 1 H2SO4 Chemical Plant 2 Plastic Chemical … WebAdvanced oil processing allows the player to obtain better ratios when refining oil. When the resultant recipe is enabled, the refinery input, and chemical plant's inputs are changed, see below: All 4 possible rotation states and their inputs All 4 possible rotation states and their inputs All 4 possible rotation states and their inputs See also

Factorio refinery to chemical plant ratio

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WebMar 18, 2024 · This YouTube video for the 0.16 version of Factorio, that explains the setup and calculations in detail. The ratios have changed but the concept and build style are … WebSep 27, 2024 · Light Oil takes 40 HO/2 seconds, or 20 HO/sec. So, one Chem Plant cracking HO into LO for every four Refineries working on AOP. These are fed by the HO …

WebAdding to the end of a row of identical refineries or chem plants is simple using ctrl-C/ctrl-V. You could also set up lights to come on if a tank is getting too full or too empty to make it easier to tell at a glance how things are doing, but I just hover the mouse over each tank to check levels. Jay-Raynor • 3 yr. ago WebPetroleum gas Petroleum gas is a fluid converted from crude oil (in an oil refinery) or light oil (in a chemical plant ). Petroleum gas is used to create plastic bars and sulfur, important ingredients for mid-to-high-level recipes.

WebRefinery will keep working until its tanks and 6 provider chests are full. Perfect ratio is 25:3:21 (refineries:heavy to light:light to gas) - this uses a good enough approximation of 8:1:7 (you can crack byproducts slightly faster than produce). Both solid fuel plants can also work a little bit faster than what you can produce of raw materials. WebJan 16, 2024 · Oil Refinery and Chemical Plant Plastic Setup [Factorio #10] - YouTube 0:00 / 1:30:53 Oil Refinery and Chemical Plant Plastic Setup [Factorio #10] TheNefari 3.67K subscribers …

WebJul 16, 2016 · It started off as needing to meet only the production requirements of a 5:1:7 layout-- 5 Oil Refineries using Advanced Oil Processing, 1 Chemical Plant doing Heavy Oil Cracking, and 7 Chemical Plants doing Light Oil Cracking. This is the "optimal" ratio for oil refining so that you convert 100% of your Crude Oil to Petroleum Gas with no wastage.

WebFeb 3, 2024 · Don't let the heavy oil trigger it, turn heavy oil cracking on if you have more than X lubricant and off if you need more. Always let lubricant production run, you can lead the heavy pipes through the lubricant plants to the cracking and put a small pump inbetween to control it. 5 oil refineries with advanced oil processing get covered by 1 ... mega millions ticket purchaseWebFor the results of a single plant with all productivity 3 modules, just divide the input/output by four. Stats of the test: Total Oil Used: 300 barrels (7500 units) Run Time: 6 minutes. … mega millions ticket time cut offWebThis calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Features of this calculator include: Proper handling of oil products. namibia rugby union resultsWebJul 11, 2024 · i use 8 refineries, 1 heavy to light, and 7 light to petrol. it's not 'perfect' but it works. later on with refinery/chem plants filled with lvl 3 productivity, and beacons with lvl … mega millions ticket sold in ohioWebCalculations Using the good enough perfect ratio 8:1:7 1 refinery in advanced oil processing should create 18 petroleum per second after cracking Comes down to 18 x 8 = 144 petroleum per second That is 4 chemical plants making plastic running at 180% each. namibia schools sport unionWebApr 29, 2016 · Concerning ratios (what most oil builds absolutely suck at), 5 refineries with 1 heavy cracking and 7 light cracking can convert all the fluids to gas if you need it. I see that design all freaking over the place, in … mega millions ticket sold in maineWebMar 18, 2024 · If there is no machine mixing (assemblers/chemical plants/furnaces) then ratios stay the same between assembly tiers. Machine speeds 0.5/s 0.75/s 1.25/s 1/s 1/s Go to the links section of this page, for blueprints and calculators. 2.5/s 10 1 2.5/s 12 1 0.5 1.5 2.5/s 10 3 8 1 2.5/s 24 0.7 18 20 2.5/s 14 5 3.33 10 2.5/s 14 13.33 13.33 40 2.5/s 1 60 mega millions ticket sold where